Несколько слов о версиях правил снукера < Правила снукера < RuSnooker.Net — снукер на русском
Несколько слов о версиях правил снукера
13 мая 2005. Разместил: NoFence
Сегодня функционируют две организации, причастные к снукеру: International Billiards & Snooker Federation (IBSF) и World Professional Billiards and Snooker Association (WPBSA). Коммерческое подразделение последней известно всем нам как
Раньше правила игры в снукер для профессионалов и любителей несколько отличались. Однако в 1995 году IBSF и WPBSA приняли единую, согласованную версию правил, и именно эту версию снукерный мир использует по сей день.
На нашем сайте вы можете найти последнюю версию правил от 17 марта 1995 года в русском и английском вариантах.
Все бы хорошо, но, согласитесь, важны не столько сами правила, сколько их верное толкование. Прекрасно понимая это, Sussex Referees' Association выпустила
К сожалению, нам не удалось найти эту брошюру в электронном виде (если таковой вообще существует). Поэтому призываем всех, кто, возможно, встретит ее в Сети, сообщить нам ссылку!
Ниже приведен отрывок из брошюры Sussex Referees' Association на языке оригинала.
SAMPLE RULE CLARIFICATION…
Rule 3.12.a.iv tells us that a penalty of the value of the Ball On is incurred «by playing improperly from in hand, including at the opening stroke».
In our Book the following 'explanatory note' appears opposite :
3.12.(a) iv was new in this form from September 1995, replacing the former requirement for the opening stroke of a frame to be played 'fairly'. This made playing from outside the 'D' immune to being a Foul and, as a result, the Referee would have been quite within his rights to warn the Striker that he was outside the 'D' to prevent the need to re-start. It is now much simpler. The stroke would be a Foul, as at any other time.
Even in this simplified form there are still some 'funnies' that can happen, both at the start of a frame and when 'in hand' at other times. 'Definitions' in Section 2 become important. A frame commences with 'the first stroke' (Rule 2.1.) and a 'stroke' is made when the Cue Ball is struck 'with the tip of the cue' (Rule 2.6). Therefore, until that first contact of cue tip and Cue Ball, the table is effectively dead and a Foul cannot take place. The Striker can thus knock the Yellow off its spot as he positions the Cue Ball in the 'D' and it would be merely replaced. He could drop the Cue Ball, make a grab for it and send it flying up the table to smash the pack without penalty, and, even if he were to nudge one of the Baulk colours while rolling the Cue Ball round the 'D' with his cue, he would still suffer no penalty.
However, playing from a mid-frame 'in hand' situation, the table is very much 'live' and all these occurences would now definitely become Fouls but the Referee, having made that judgement and called it, then needs to know what happens to the Cue Ball.
It has been suggested that, if the Cue Ball is OFF the bed of the table when the Foul occurs, it is still 'in hand' but, if it is on the baize, it should be considered 'in play' and left where it is. After further consideration, however, this may not be the complete answer. One player will place the Cue Ball straight on the table exactly where he wants it, whereas another will put it on the baize and slide it forward, sometimes as much as a foot, to the required position but, in BOTH cases, the Cue Ball is definitely BEING HELD by the player and this is probably a better deciding factor. Until it is clearly released from the player's grasp, it is prone to some degree of further movement, if only as he takes his hand away, and should be regarded as still 'in hand'. So :-
Example 1 Player slides the Cue Ball towards the front of the 'D' and, in so doing, his hand, still holding the White, knocks the Yellow off its spot. Decision Foul, and the next player is 'in hand'.
Example 2 Player positions the Cue Ball to his satisfaction and releases it but brushes the Yellow as he takes his hand away. Decision Foul, and next player plays from where the balls are,
EXAMPLE of 'GOOD REFEREEING PRACTICE'….. TABLE SETTING & SCOREBOARD CONTROL
1. CHECK YOUR TABLE AND ITS ACCESSORIES.
Set an example to others by PLACING the balls on the bed of the table dropping them on to it damages the baize. Try spotting a ball on each spot so that any peculiarities can be advised to the players BEFORE the start of the match. Difficulties can sometimes be overcome by placing a ball on the spot and tapping it sharply with another one. If a spot is domed and will not accept a ball in its centre, decide that you will always spot it on one particular side and advise the players of your decision to avoid subsequent arguments.
Ensure there is a crosshead rest at each end of the table, a half butt and rest on one side, a long cue and rest on the other and spider/extended spider/swan spider either under the table at the baulk end or in a nearby rack. Feet, heads and joins should be secure and unlikely to collapse in normal use.
2. ORDER OF PLAY and SCOREBOARD MARKING.
Particularly in a prestige match, it will help if you get both parties together well before the start and toss a coin to decide the order of play. You will then be able to affix name cards in advance, thus avoiding the need to dash off to the board when players and spectators are expecting the game to begin. Allot the upper position to the player who will break and advise them both that these positions will be maintained throughout the match. This helps determine which player is to break next if you forget mid-match.
3. ALWAYS HAVE FULL CONTROL OF THE CUE-BALL.
At the start of a match or upon completion of a frame, keep the cue ball near you or, ideally, in your pocket. This prevents over-enthusiastic players from starting the first/next frame before you are ready.
4. DEAL WITH THE SCOREBOARD FIRST.
a) Record final scores and any exceptional breaks as defined by the Tournament Director.
b) Amend frame score numbers.
c) Zero scores ready for the next frame.
5. SET THE TABLE UP NEXT.
a) Secure the WHITE as in '3' above.
b) Spot the BAULK COLOURS.
c) Spot the BLUE.
d) Using 'triangular arms', form the REDS into a triangular pack against the top cushion.
e) Put the TRIANGLE over the pack and ensure it, also, is tight against the top cushion.
f) With the point of the pack directly in line with the Black spot, roll the pack forward until the point is just over half a ball from the Pink spot.
g) Spot the BLACK.
h) Go to the side of the table and spot the PINK.
6. START THE FRAME.
Take the cue ball from your pocket and, cleaning it as you go, walk towards the baulk end announcing the next frame and who will break. Deliver the cue ball to the striker.